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Community Team
Ginrai
Posts: 364
Registered: ‎12-21-2006
4

Killzone Shadow Fall v1.07 Patch Notes

Killzone Shadow Fall patch v1.07 has been released! This update adds several new features and improvements based on the feedback you provided via the Killzone Player Voice system.

 

New implemented features/improvements

  • Added team-based in-game voice chat.
  • Added the ability to mute specific players to the in-game scoreboard.
  • Added the ability to mute all players to the Audio options menu.
  • Added support for color blindness to the Display options menu.
  • Added the ability to allow/disallow voice chat in Custom Warzones.
  • Added support for multiplayer voice packs
  • Updated the multiplayer personalization menus with voice pack and skin support.
  • Added links to DLC content on PlayStation Store in areas where DLC and personalization packs can be selected or used.
  • Added an explanation of Warzones to the main menu (visible only to first-time multiplayer players).
  • Added the ability for players to delete their moderated Warzones.
  • Updated the Remote Play button assignment.
  • Increased the running speed while using the Cloak ability.
  • Added an Invite-to-Party button to player cards.
  • Removed the checkpoint text when not saving to disc, to make it less confusing for players.
  • Increased the brightness on The Handler, section Last Stand to make spotting enemies less difficult.
  • Increased the size of the objective icon and changed the image to make it more visible to players.
  • Added a new Warzone customization option: Disable weapon drops.
  • Added a suicide option to the multiplayer options menu.
  • Changed the color of party members on the radar to blue.
  • Removed the player’s rank/challenges completed from the in-game scoreboard.
  • Added base camp turret icons to the radar.

Bugs fixed

  • Fixed several exploits in multiplayer.
  • Fixed several crashes.
  • Fixed a bug where the names of cloaked teammates did not appear above their head.
  • Fixed a bug where the gravity well did not open in some occasions in the campaign level The Dead, section Tyran Lives.
  • Fixed an issue where if all users leave a party mid-game, the teams are not rebalanced when the map rolls over.
  • Fixed a bug where the player’s save data is corrupted if they reboot the title while a patch is being downloaded. 

Enjoy, and please let us know your thoughts on this patch!

Member
Matieo10
Posts: 682
Registered: ‎08-24-2013
0

Re: Killzone Shadow Fall v1.07 Patch Notes

I've just seen it myself. I was going to play some single player, but think I'll head into the multiplayer first to check all the new stuff out. Thanks GG.
Member
LAILIEL
Posts: 309
Registered: ‎07-11-2010
0

Re: Killzone Shadow Fall v1.07 Patch Notes

[ Edited ]
Thanks GG.
Keep up the good work.

P.S.
Just one thing: did you change the objective icon size/shape in SP or MP?
It's not clear.
Member
DemonRonin
Posts: 921
Registered: ‎07-21-2013
0

Re: Killzone Shadow Fall v1.07 Patch Notes

Plus 1.

 

*yeah plus 1 from me too*

 

Now how the hell is that possible dude?

 photo imageedit_12_4515416387_zpsf72c09db.jpg
Member
Ateam043
Posts: 68
Registered: ‎10-27-2013
0

Re: Killzone Shadow Fall v1.07 Patch Notes

Colors for notification is too saturated, other than that so far so good.
Member
LeGrosHans
Posts: 45
Registered: ‎11-16-2013
0

Re: Killzone Shadow Fall v1.07 Patch Notes

faster running speed when cloak is active :smileyvery-happy:
Member
Burackus
Posts: 14
Registered: ‎02-10-2008
1

Re: Killzone Shadow Fall v1.07 Patch Notes

Tone down the muzzle flash PLEASE!!!!!!!!!!! i would be nice to see what im shooting at,  thanks

Member
Matieo10
Posts: 682
Registered: ‎08-24-2013
0

Re: Killzone Shadow Fall v1.07 Patch Notes

BTW guys, you have to enable the in-game voice chat in the 'audio' menu when in a game, via the options button ofcourse. I had some trouble at first figuring out why I couldn't hear anyone, but thanks to Kangaru14's thread, I was able to get it working, and it works great. GG should definitely put up a notice somewhere in the game so that most players are actually made aware of the change.

It even shows highlighted user icons on the right hand side of the screen for whenever anyone talks. It's not obtrusive either. Great addition.

I like that they increased the Cloak run speed, too. Now I'm not just chasing someone running at the same pace as me across the map, waiting for them to stop, then dig my knife into them. Now I can do it right away. It also seems as though I'm more noticeable to the opposition, but the bump in speed is definitely a nice trade off, from what I've seen so far.
Member
winged_one
Posts: 1
Registered: ‎12-05-2013
0

Re: Killzone Shadow Fall v1.07 Patch Notes

If I'm in a party through the XMB and I go into killzone, can everyone hear my party chat? Or is the new party chat referenced in the change log an in game version?

Guerrilla Games - Developer
sjorrit
Posts: 315
Registered: ‎09-29-2008
0

Re: Killzone Shadow Fall v1.07 Patch Notes


winged_one wrote:

If I'm in a party through the XMB and I go into killzone, can everyone hear my party chat? Or is the new party chat referenced in the change log an in game version?


If you are in a party then by default you can only hear/be heard by your party members. Otherwise you're in team chat and you can hear/be heard by your team members. This is the way it works on PS4 and is not specific for KZSF. You can switch between team / party chat in the OS party application.