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Community Team
Posts: 214
Registered: ‎01-08-2009
6

Killzone Clan Tournament

[ Edited ]

 

UPDATE

 

We are now open for sigh-ups from all other clans.

 

Simply reply to this thread with the message that you are joining and what the clan name is,

 

We are using round robin for all qualifiers.

Best of those groups will go through to the final round and will face the already qualifies clans.

We are using bracket cloud to update the tournament. 

Please make sure that once you are participating in the tournament to make appointments with your opponent in order to set a specific time for the match to be played.

Don't forget to share your results in this thread.

 

We are playing 4v4, best of three first map, loser picks the map for next match. The complete ruleset is found at the bottom of this message.

 

The Warzone will be a pin protected Warzone, we will share that one with you guys.

 

The complete list of clans that are already qualified are here:

 

WAR

LEAD

HsM

#KO

GuNz

LoKi

LE

iCoN

e2

*TT*

PORN

ATYS

LG

UiP

NeGx

LION

KiL

HiLe

DBD

TbM

ESA 

EkKO

Kill you all

Perc

 

Tournament details/reluset:

The Divide, The Spire, The Remains, The Cruiser, The Station, The Park, The Penthouse, The Factory, The Slums, The Canyon, The Terminal.

 

Modes, Weapons and Abilties:

Beacon Theft, Capture & Hold, Capture & Move and Search & Destroy.

 

VC30 Sickle, StA59B Pulver, StA4 Stova, Pnv06 Voltage, Vns12A Purger, StA19 Reigner, VC15 Judaz, M194 Frag Grenade,Petrusite Grenade, LS21 Valk, StA25 Vlug, M55 Rumbler, StA409 Keyzer, StA19 Reigner, LS12 Ripper, M194 Frag Grenade, Limpet Grenade, StA101 Kameraad, StA61 Vultur, LS70 Fors, LSR44 Spoor, StA19 Reigner, M6 Punt, M194 Frag Grenade, Remote C4, Laser Tripmine.

 

Spawn Beacon, Supply Box, Support Teleport, Stun Blast, Tactical Echo, Cloak, Emergency Teleport, Stun Drone.

 

 

tweaks for the warzone consist of:

 

Weapons

 

VC30

Increased spread of pellets by 15%

Reduced damage ranges by 50%, enemies will be much harder to kill at longer ranges [28-03-2014]

LS36 Breacher

Removed Breacher from Competitive Warzone [28-03-2014]

LSR44

Should behave the same on tweak warzone as normal warzone

Kameraad

Reduced standing and crouched hip fire spread by 10% 

Reduced maximum moving hip fire spread by 45% 

 

Sta25 SMG

Increased damage by 15% at 3m [11-04-2014]

 

Ls21 SMG

Increased damage by 15% at 3m [11-04-2014]

 

StA 101

Decrease lock-on time for missile attachment from 1s to 0.5s [11-04-2014]

 

StA 61

Decrease lock-on time for missile attachment from 1s to 0.5s [11-04-2014]

 

LS 70

Decrease lock-on time for missile attachment from 1s to 0.5s [11-04-2014]

 

Sta59

Decrease lock-on time for missile attachment from 1s to 0.5s [11-04-2014]

 

Sta4

Decrease lock-on time for missile attachment from 1s to 0.5s [11-04-2014]

 

 

Abilities

 

Air Support Drone and Turret

Reduced health by 25%

Air Support Drone

Reduced damage by 50% at all ranges [28-03-2014]

We also updated the Competitive Warzone with the following changes:

 

Added The Hanger and The Cruiser

Removed The Wall [28-03-2014]

Added Turrets and Air Support Drones

Disabled all flashlights

Set point limit in Capture & Move and Capture & Connect to 100

 

 

 

Cheers,

 

Jeroen

Member
Posts: 549
Registered: ‎01-26-2014
0

Re: Killzone Clan Tournament

Turrets and drones? Need to be the nerfed versions then for sure. The range of these things is pretty crazy too

Community Team
Posts: 214
Registered: ‎01-08-2009
2

Re: Killzone Clan Tournament

All of the rules are including the serverside tweaks. So health and damage tweaks on Turrets and Support Drones.

 

Cheers,

 

Jeroen

Member
Posts: 161
Registered: ‎08-19-2010
0

Re: Killzone Clan Tournament

Need to include the Spire. I would take out the Hanger considering the OP of the airbots on that particular map. As said before, the automata need to be the same as the World Cup tournament servers. 

 

WAR will be partaking. 

Member
Posts: 2,703
Registered: ‎05-30-2010
0

Re: Killzone Clan Tournament

LEAD will play.

 

Leave maps as they are except for taking the Hanger out, no spire, stormgracht etc.

 

Some will disagree but I think the DLC guns should be there, the last tournament that thesixofhearts hosted had them enabled.

Member
Posts: 549
Registered: ‎01-26-2014
0

Re: Killzone Clan Tournament


BobL1980 wrote:

LEAD will play.

 

Leave maps as they are except for taking the Hanger out, no spire, stormgracht etc.

 

Some will disagree but I think the DLC guns should be there, the last tournament that thesixofhearts hosted had them enabled.


Why take any maps out others might want to play on? Put in ALL maps except forest and wall

Member
Posts: 2,703
Registered: ‎05-30-2010
0

Re: Killzone Clan Tournament

[ Edited ]

Stormgracht and Hanger are too open to bot abuse. Just my thoughts.

Member
Posts: 3,181
Registered: ‎02-24-2013
0

Re: Killzone Clan Tournament

I cannot see player profiles as at work...but from the prior list I recognise the following as committing to playing...

 

7sin - Bricktop87

iCoN

e2

Loki

*LG - Playlopo

#KO

HiLe

Member
Posts: 68
Registered: ‎01-21-2014
0

Re: Killzone Clan Tournament


Jeroen_R wrote:

I there guys, a big update is just around the corner and this includes clan support (matchmaking/leaderboards etc). We want to kick this off with you guys!

 

We are organizing a tournament for all clans to compete in with a prize yet to be determined, but we still have some awesome stuff at the office. There is some stuff we would like to know from you guys.  What kind of prize can we expect?  I know the KZ2 tournament had roughly 60k in prizes while the KZ3 tournament had roughly 40k in prizes.   

 

Which clans are up for this tournament?

 

We are playing with the competitive rules.

 

What is more preferable 4v4 or 5v5?  Definitely 5v5.

 

Which maps are included (currently we have The Divide, The Park, The Penthouse, The Factory, The Slums, The Hangar, The Canyon) But we can opt new maps in there like Terminal / Stormgracht?  Please include The Spire, The Station, The Remains, and The Cruiser as these are all maps that have been in the competitive playlist.  Remove The Hangar.

 

Modes, Weapons and Abilties:

Beacon Theft, Capture & Hold, Capture & Move and Search & Destroy.

 

VC30 Sickle, StA59B Pulver, StA4 Stova, Pnv06 Voltage, Vns12A Purger, StA19 Reigner, VC15 Judaz, M194 Frag Grenade, Petrusite Grenade, LS21 Valk, StA25 Vlug, M55 Rumbler, StA409 Keyzer, StA19 Reigner, LS12 Ripper, M194 Frag Grenade, Limpet Grenade, StA101 Kameraad, StA61 Vultur, LS70 Fors, LSR44 Spoor, StA19 Reigner, M6 Punt, M194 Frag Grenade, Remote C4, Laser Tripmine Smiley Frustrated

 

Spawn Beacon, Turret, Air Support Drone, Supply Box, Support Teleport, Stun Blast, Tactical Echo, Cloak, Emergency Teleport, Stun Drone.  Not all that enthusiastic about the idea of using turrets or drones.

 

Please leave a comment below with your clan name so we start creating the right bracket system. There will be an official announcement beginning next week. 

 

Cheers,

 

Jeroen


 

Member
Posts: 370
Registered: ‎05-09-2009
0

Re: Killzone Clan Tournament

[ Edited ]

I like the sound of this rule set :-) would prob say no air bots and add speed dash if I was being picky but thats just me.

 

And yes add spire thats my home map lol not lost to many on that lol.

 

I like Capture and connect to but thats more personal preference I like how you have to concentrate right till the end or risk a sudden push