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Member
Posts: 5
Registered: ‎10-05-2011
1

Re: Killzone Clan Tournament

The tournament has to be as We have been playing and the clan sys has to be full customizable because there are no teams that want to play with all stuff...sincerely it suck and people will leave kz if clan sys allows all stuff so...do the right thing...

All teams play under comp rules always and thats it
Member
Posts: 41
Registered: ‎03-18-2009
0

Re: Killzone Clan Tournament

I would take out Hangar and put in Spire and Cruiser personally. Also, the lock on timer for the pulver missile should be shortened like it was for the world cup if bots are included.
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Member
Posts: 61
Registered: ‎04-10-2012
0

Re: Killzone Clan Tournament

HiLe will probably play! 

 

I think competitive rules are the best. If it only was possible to limit the number of bots deployable like it was in kz3, I think a lot of clans would use them in comp rules. Is there any way to do that?

Member
Posts: 25
Registered: ‎04-10-2014
0

Re: Killzone Clan Tournament

I would prefer 4v4 competitive rules and noobtube tacken out
Member
Posts: 524
Registered: ‎11-30-2013
0

Re: Killzone Clan Tournament

[ Edited ]

 

current comp rule set...

7 min missions

cap and hold

cap and move

beacon theft

 

5 min misson

SnD

 

classes and allowed abilities/weapons/attachements

Scout weapons

all minus the sta 14

 

Scout attachments

all scopes, laser sight, and stun missle

 

Scout abilities

all minus guard drone

 

Assault weapons

all minus the breacher and SMG pistol

 

assault abilities

stun blast (still needs to be fixed)

 

assault attachments

all minus the noobtube and flashlight

 

Support weapons

all allowed minus m82

 

Support abilites

beacon, ammo box, support tele

 

Support attachments

all minus spider mine and flashlight

 

Special settings

friendly fire ON

 

Spawn Timer 7 Sec

 

Melee = Rifle swing only

 

Radar OFF

 

Auto Forfeit ON

 

Maps allowed

penthouse, spire, station, divide, cruiser, canyon, stormgraught, slums, park, remains

 

add to anything i missed but im pretty sure i nailed everythign...

Member
Posts: 186
Registered: ‎03-26-2009
0

Re: Killzone Clan Tournament

Is this going to be best of 3?
Member
Posts: 68
Registered: ‎01-21-2014
0

Re: Killzone Clan Tournament

I'm pretty sure all teams are capable of playing 5v5 matches so why not make it 5v5?  

Member
Posts: 49
Registered: ‎01-02-2014
0

Re: Killzone Clan Tournament

[ Edited ]

4v4 sounds more reasonable, a good clan should have one player for each class.

or if you could make it mandatory that each class should have one player only as in the co-op, an approach to minimize them noobtubers Smiley Very Happy

 

VC9 in 

Member
Posts: 524
Registered: ‎11-30-2013
0

Re: Killzone Clan Tournament

ya should be 5v5 i agree

Member
Posts: 549
Registered: ‎01-26-2014
0

Re: Killzone Clan Tournament


AliWunclerTheIII wrote:

4v4 sounds more reasonable, a good clan should have one player for each class.

or if you could make it mandatory that each class should have one player only as in the co-op, an approach to minimize them noobtubers Smiley Very Happy

 

VC9 in 


nah thats really dumb lol.

the tube is banned anyway, read the posts before replying