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Member
zswordsman
Posts: 5
Registered: 03-20-2009

Re: KILLZONE 4 wishlist (let GG know what you want)

BRING BACK THE KZ2's SHOOTING, i want those 20 variables that you guys used for the bullet, **bleep**, shooting feels so fake in KZ3 compared to KZ2. KZ3 feels COD-ish

Member
X-SAMZ-X
Posts: 1,553
Registered: 05-14-2010

Re: KILLZONE 4 wishlist (let GG know what you want)

I don't want KZ4 if GG don't take us seriously.

Member
Nomad40
Posts: 6
Registered: 09-15-2011

Re: KILLZONE 4 wishlist (let GG know what you want)

@wickenex Like Resistance 3's campaign split-screen?  :smileyhappy:  

 

@KAGEHOSHI  Some people think vertical is just annoying and some think horizontal is just annoying... Simply make it an option to use either one.

 

And I'm wishing for two player Move.

Member
malebolgi
Posts: 6
Registered: 03-19-2009

Re: KILLZONE 4 wishlist (let GG know what you want)

- A longuer sp campaing !

- Keep the ability to replay the level we want after beating the game (that really an excellent feature to replay the sp campain in the level we want)

- A little less on rail vehicule !

- More fighting sequence, Longer level in the same setting

- More of the special enemy, like the big guys with the machin gun, only one in kz 3

- Online Co-op with matchmaking (!!!) two player is enough i think

- Better transition between cinematic end and return to gameplay

- Bring back document and eamble like in kz2 sp

- Another level in the helgast jungle

- A level in a "paradisiaque" setting, green forest water blue sky :smileytongue:

- Full custom HUD in multiplayer it takes too much space in kz2

 

- For euro gamers, we absolutly need a server list with dedicated server allways online run by Sony with language name Server, because we dont speak all english in europe !!

- For matchmaking we need another option for language

- More maps at launch with the best kz2 & kz3 map

- All maps playable in all mode

 

- Single player dlc ? the gun fight is so great that just reusing asset to do a little single player dlc after launch would be really cool !

 

I cant wait to play killzone 4, hope you guys at the studio arent bored with killzone. But i hope you can do another game in another setting, your one of the top sony studio with naughy dog, so hope you can do what you want after killzone 4 !

Member
FER-WIZ
Posts: 6
Registered: 03-11-2009

Re: KILLZONE 4 wishlist (let GG know what you want)

-Spawning from dropships/landers/any other vehicles Bring back more classes like assault class make more classes bring back the old kz2 classes dont give an assault rifle to the marksmen aka sniper the RPG and proxy mines were game breaking for me in kz3 make a flack jacket perk cuz every one it tired of dieing from those two things like i said game breaking.
Member
FER-WIZ
Posts: 6
Registered: 03-11-2009

Re: KILLZONE 4 wishlist (let GG know what you want)

make more guns or no one is going to buy your next game thats why no one plays kz3 anymore the multiplyer suck to many over powered thing like the rpg
Member
KAGEHOSHI-
Posts: 684
Registered: 06-21-2010

Re: KILLZONE 4 wishlist (let GG know what you want)

-Ideally every class should have specific and vital team-based purpose, nothing for just getting kills.

-Prefferably make all classes able to use every gun, but change the abilities so that they will be balanced no matter what weapon you use. Or just add more guns per classes.

 

 

CLASSES (Originally thought of these classes NOT for Killzone, but its a good example of what I mean)
-Class 1 teleporter: Teleporter/squad spawn point. Melee finishing move: Warping space timearound the enemy with lightning, and teleporting the enemy away and the enemy reappears dead elsewhere.
-Class 2 engineer: Armor and equipment engineer/trap setter. Melee finishing move: Hacks and overloads enemy armor until it explosives.
-Class 3 hacker: Fast objective taking hacker/invisible assassin. Melee finishing move: Stabs enemies with an plasma power-saw combat knife, and rips out the hearts or spines of theenemies.
-Class 4 recon: Human recon scanner sees through walls/group shielder. Melee finishing move:smileyfrustrated:tarting an energy shield inside the enemy's armor, and expanding it until it until the enemy isdestroyed.


Balance of classes:
-Recon class sees and defeats hacker class.
-Hacker hacks traps/sentries to defeat engineer class.
-Engineer has traps that disable teleportation and squad spawning of teleporter class.
-Teleporter can jam recon class's ability to scan and spot.

Member
KAGEHOSHI-
Posts: 684
Registered: 06-21-2010

Re: KILLZONE 4 wishlist (let GG know what you want)

[ Edited ]

Oh, forgot:

More freaky HELGHAN WILDLIFE, like giant bugs the size of a tiger, or bigger (and not just uncreatively taking a regular Earth bug and making it big, something with a creative design). Dngerous wildlife in some multiplayer maps that attack both sides.

 

Cinematics incorporated in all multiplayer game modes. It really adds to the experience.

Member
NATA-Killer
Posts: 1,613
Registered: 08-28-2010

Re: KILLZONE 4 wishlist (let GG know what you want)


zswordsman wrote:

BRING BACK THE KZ2's SHOOTING, i want those 20 variables that you guys used for the bullet, **bleep**, shooting feels so fake in KZ3 compared to KZ2. KZ3 feels COD-ish


This ^

Member
NATA-Killer
Posts: 1,613
Registered: 08-28-2010

Re: KILLZONE 4 wishlist (let GG know what you want)


X-SAMZ-X wrote:

I don't want KZ4 if GG don't take us seriously.


And this ^