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KILLZONE 4 wishlist (let GG know what you want)
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on 02-28-2011 11:32 PM
This thread is meant tcollect ideas and wishes for KILLZONE4, this way we can let GG know what we the fans want. I'll start off with what I personally want. I am pretty sure developers appreciate feedback.
CAMPAIGN
-Must be longer, Killzone 3 was way too short.
-More complex story: Killzone 2 and Killzone 3 had very simple stories, though Killzone 3's was better and had more going on.
-No ridiculous BS in the story: The ending of KZ3 was horrible, its ridiculous enough that about 60 ISA soldiers are in enemy territory, they are outgunned, and outnumbered by a more disciplined enemy and SOMEHOW not only manage to kill countless ememies (Sev killed hundreds if not thousands on his own)... but they also manage to destroy all of Helghan's technology and render helghan militaraly crippled. Not to mention millions are probably dying from the irradiated petricite.
-Complex characters with depth: The characters of KZ2 and KZ3 were very shallow and uninteresting,the only character that managed to inspire much emotion was Rico because people really really hate him.
-Depth to the enemies: I don't know if the helghast can return as the main enemy after the devastating blow they received, or if a new colony will be the main enemy (and maybe team up with the helghast), but whoever the enemy is they need to be more complex. I am tired of simple faceless grunt soldiers and evil old men manipulating them, I want some complexity, I want to see what the civilians live like, I want to know what goes on in the mind of a young enemy soldier when he he sent to war, that kind of stuff.
-Show us more colonies besides Vekta and Helghan, let us see what earth currently looks like.
-Step up the scifi aspects of the game, make me believe that this is hundreds of years in the future with the weapons. Its like 350 years in the future and were still using conventional fire arms? Why not something that reflects the time period lik firearms that magnetically propell bullets with insane speeds, and stun enemies with electricity, or shreds through enemies with red hot bullets? or even a gun that locks on to a target and guides bullets to the target like heat-seeking missiles and explode after penetrating the enemy's flesh? These kinds of weapons would not be too strong if the enemies are armored better. The characters look less armored then a modern US soldier, and Sev doesn't even wear armor (yet inexplicably survives being shot). In 2020 the US army plans on having this kind of high tech armor in use: (click here) and thats just for 9 years from now, imagine hundreds of years from now. The helghast have an excuse for still using such weaponry, they are like the afghanistan of the colonies, but even they are stepping up their game (lightning guns, irradiated petricite guns, giant robots, etc.)
-Less focus on ISA, more focus on UCN (hopefully UCN will behave more high-tech weapons and armor, and be more complex characters.)
-Keep the jetpacks and exos if you can
-I know this will probably never happen, but PLEASE LET US PLAY THE CAMPAIGN FROM THE HELGHAST POINT OF VIEW!
-Horizontal splitscreen... vertical splitscreen is just annoying
-Gregor Hakha! He was awesome, he needs to be in Killzone 4
MULTIPLAYER
-Server lists instead of matchmaking, and custom games should NOT be invite only. GG, you already attracted the casuals in KZ3, now give your real fanbase what they want. Server lists is NOT confusing, and will NOT alienate the casuals, they aren't that stupid, so don't take away good features just because you are scared they will get confused. The only shooter I ever played before Killzone 2 was Modern Warfare 2, I was a casual and I had no problem with server lists.
-Co-op/versus in Botzone
-Spawning on squad leader. I understand 7 people spawning on their leader could be pretty unfair. Why not cut down squad sizes to 4, but have a party system seperate that can hold up to 8-12 players (or 16 if there is a 32 player mode)? This way many friends or clan members can deploy in games together, but be seperated into small squads that can spawn on their squad leader.
-32 player battles
-More objective based game modes
-More maps for Operations maps
-Spawning from dropships/landers/any other vehicles used in singleplayer
-Add more secondary objectives that give one team a tactical advantage by capturing them (like the TSA's), like maybe arc-towers that act as anti-aircrafts for the team that captures them, these would destroy dropships/landers, tactician' and medic's flying bots, and jetpacks
-Deeper progression system, more skills, more abilities, more weapons to unlock.
-Return of regular soldier class with no abilities, but all weapons. Make it so that classes must be unlocked at level 5 or something.
-More creative abilities, like a short-range teleportation class (instead of infiltrator) that specializes in CQC and taking objectives quickly (its not impossible, been done by another game called "Singularity", and this is just an example)
-Label objectives with numbers or letters, this will make coordination much easier
-A battle commander on each side who has tactical abilities designed to help all of his team, as well a channel that can be heard by everyone (even if people are in squad chat) to give orders
Everyone, please post your ideas of what you want for the next Killzone 4. Posting your ideas will help GG not p!**bleep** you in the next game, if you don't let them know then you have no excuse for them dsapointing you in the next game.
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on 02-28-2011 11:35 PM
i have a few suggestions: Helghast campaign, online co op
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on 02-28-2011 11:37 PM
I personally don't even want to think of KILLZONE 4 at the moment. KILLZONE 3 has just become a week old. There will be time to let GG know of what we all would LIKE to see in another KILLZONE Title. But right now is not the time.
Besides... the plans for KILLZONE on the NGP is official with some footage. GG will oversee the project as another team develop' it. the team wants to continue forward with an all new game, or IP.
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on 02-28-2011 11:39 PM
- Helghast campaign, may be paralleled with the ISA's
- Online armor customization
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on 02-28-2011 11:41 PM
- Online co-op similar to spec ops MW2
- Spawn Grenades
- Squad leader spawn
- Squads 3-4players
- 32 player count
- Keep new vehicles from KZ3
- Tanks
- Differnt game modes
- Differnt game types (Have some big all out battles like battlefield. Have close encounter matches that isn't large and with out the vehicles.)
- Top notch slap your momma graphics
- Bring back Visari!
- More six axis in the game play
- 20hr campaign
- Squad training
- Tutorials on how to use the classes
- Get rid of death match
Re: KILLZONE 4 wishlist (let GG know what you want)
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on 02-28-2011 11:46 PM
phhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
no.
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on 02-28-2011 11:47 PM
every game forum you are on you make these stupid wish lists.
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on 02-28-2011 11:48 PM
I promise after this fiasco I will never ever touch a Killzone product again, ever. It could be the next coming King of ALL FPS games and I refuse to give them my money again.
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on 02-28-2011 11:52 PM
Re: KILLZONE 4 wishlist (let GG know what you want)
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on 02-28-2011 11:55 PM
