I used to work at SCEE in a department called Special Projects, I helped put together the bonus disc in the Collector's Edition of the game and had access to beta versions of KZ as they became available.
I watched with interest as KZ came closer and closer to release - I made the cover disc for OPSM2 which included the KZ demo.
I waited eagerly for the full release of the game.
Then came the bad hype.
I stopped being so interested, bought the game and stuck it on the shelf. I played online a little bit here and there but apart from that I didn't play Campaign at all.
Until about two weeks ago when I decided to finish the game before I get a PSP and get started on Killzone: Liberation.
The first few levels aren't too hot. 'Strange Company' - excellent. From this point on - the game rocks. And I mean ROCKS.
KZ is a superb game and I believe EGM magazine in the States was right - that the PS2 is the only limit for the game.
I can't wait for KZ2 - KZ on a system that should be able to take on GG's vision.
I killed Cobar by taking the crossbow with me that lies outside in the supply box. You have to get that first because you can't leave the boss-area once you're there.
Take all ammo you can get and every time the tank puts its head down to throw grenades, aim for the gattling gun. You can first hide behind the metal barriers and once they're destroyed hide behind the concrete pillar in the bottom left/right. Takes about 15 (?) shots.
Once he starts firing rockets you can outrun them relatively easy. Or otherwise use the double-roll. If you run out of cross-bow ammunition, get the sniper rifle from the supply box in the lower right corner to shoot the other tank parts. Having taken out the gattling gun gives you a lot of freedom
The spider mines are actually useful! When they come out you can shoot them when they're under the tank and the'll do some damage as well. Use the assault gun for that to get some range and quick reloading.