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Member
Asfargh
Posts: 1
Registered: 02-17-2009

Next Killzone instant win formula!

-Kz2 graphics engine  (an cg like graphics compared to kz3)

-Splitscreen multi

-Kz1 story-like (stop the laziness...first kz story was compeling)

-Kz1 characters involvement -Kz1 immersiviness

-Kz1 melee attacks (each one with the weapon in hand and faster) 

-Kz3 operations multiplayer mode 

-Kz2 multiplayer/classes 

-Hakka and Lugger 

-Kill Rico 

-Replace Rico 

-Put Radec and make him a tie with Hakka and make him kill Rico

-REAL jungle/bogs/rivers maps -More, comebacks and all equivalent weapons (ISA don´t use sniper rifles? Where is Kz1 Hellghast super rocket launcher? Where is that Kz1 anti-tank gun? Where is Kz1 Rico machine gun with rocket launcher?) 

-No cuts from story. Make it fluid just like Dead Space 2.

-CUSTOM FREAKING weapons!

-Keep sharpshooter

-Shields w/pistols

-Put REAL female soldiers (not that useless girl from Kz3)

-More of Templar (yes, even dead)

-More future weapons design (the actual Rico machine gun seems no different from many years ago... humans have technology to make space cruisers but still uses old weaponry...? Needs more consistency... it´s cool using bullets, but sounds the same, looks the same as 1990-2012)

-Lugger type of gameplay

-Night gameplay

-Scary levels

-Kz1 trenches level (a lot of people loved this level)

-Hellghast campaign

 

Well... I think this is it. Follow this, and the game will be GOTY and prints money.

 

Read it as many times as you have, Guerrilla... Kz3 isn´t Uncharted neither Kz. Be Kz.

-


Member
DurkaDurka_39
Posts: 1,146
Registered: 01-10-2012

Re: Next Killzone instant win formula!


Asfargh wrote:

-Kz2 graphics engine  (an cg like graphics compared to kz3)

-Splitscreen multi

-Kz1 story-like (stop the laziness...first kz story was compeling)

-Kz1 characters involvement -Kz1 immersiviness

-Kz1 melee attacks (each one with the weapon in hand and faster) 

-Kz3 operations multiplayer mode 

-Kz2 multiplayer/classes 

-Hakka and Lugger 

-Kill Rico 

-Replace Rico 

-Put Radec and make him a tie with Hakka and make him kill Rico

-REAL jungle/bogs/rivers maps -More, comebacks and all equivalent weapons (ISA don´t use sniper rifles? Where is Kz1 Hellghast super rocket launcher? Where is that Kz1 anti-tank gun? Where is Kz1 Rico machine gun with rocket launcher?) 

-No cuts from story. Make it fluid just like Dead Space 2.

-CUSTOM FREAKING weapons!

-Keep sharpshooter

-Shields w/pistols

-Put REAL female soldiers (not that useless girl from Kz3)

-More of Templar (yes, even dead)

-More future weapons design (the actual Rico machine gun seems no different from many years ago... humans have technology to make space cruisers but still uses old weaponry...? Needs more consistency... it´s cool using bullets, but sounds the same, looks the same as 1990-2012)

-Lugger type of gameplay

-Night gameplay

-Scary levels

-Kz1 trenches level (a lot of people loved this level)

-Hellghast campaign

 

Well... I think this is it. Follow this, and the game will be GOTY and prints money.

 

Read it as many times as you have, Guerrilla... Kz3 isn´t Uncharted neither Kz. Be Kz.

-



Or have someone in the top 10 in the world play with you they are the best at everything, including sucking on that D.

Member
Neoprime666
Posts: 5
Registered: 02-03-2011

Re: Next Killzone instant win formula!


Asfargh wrote:

-Kz2 graphics engine  (an cg like graphics compared to kz3)(Great Idea)

-Splitscreen multi(Great Idea)

-Kz1 story-like (stop the laziness...first kz story was compeling)(Great Idea)

-Kz1 characters involvement -Kz1 immersiviness(Great Idea)

-Kz1 melee attacks (each one with the weapon in hand and faster) (Yes, and the melee from Kz2/3)

-Kz3 operations multiplayer mode (Great Idea)

-Kz2 multiplayer/classes (I say scrap the classes, bring it back to Killzone 1 abilites simular to Resistance Fall of Man abilites, Helghast should be stronger, faster, durable, regen health, ISA should have high technology)

-Hakka and Lugger 

-Kill Rico (Bad Idea)

-Replace Rico (again Bad Idea)

-Put Radec and make him a tie with Hakka and make him kill Rico(Bad Idea)

-REAL jungle/bogs/rivers maps -More, comebacks and all equivalent weapons (ISA don´t use sniper rifles? Where is Kz1 Hellghast super rocket launcher? Where is that Kz1 anti-tank gun? Where is Kz1 Rico machine gun with rocket launcher?) (Great Idea)

-No cuts from story. Make it fluid just like Dead Space 2.

-CUSTOM FREAKING weapons!(Great Idea)

-Keep sharpshooter

-Shields w/pistols(Great Idea)

-Put REAL female soldiers (not that useless girl from Kz3)(Great Idea)

-More of Templar (yes, even dead)(Great Idea as skin only)

-More future weapons design (the actual Rico machine gun seems no different from many years ago... humans have technology to make space cruisers but still uses old weaponry...? Needs more consistency... it´s cool using bullets, but sounds the same, looks the same as 1990-2012)(Great Idea)

-Lugger type of gameplay(you mean stealth)

-Night gameplay(Great Idea, they should have night and day cycles)

-Scary levels(Great Idea, just like the first one)

-Kz1 trenches level (a lot of people loved this level)

-Hellghast campaign(Great Idea)

 

Well... I think this is it. Follow this, and the game will be GOTY and prints money.

 

Read it as many times as you have, Guerrilla... Kz3 isn´t Uncharted neither Kz. Be Kz.

-



I agree with most of what you said.:smileyhappy:

Member
PatrickCameron
Posts: 3,080
Registered: 07-17-2009

Re: Next Killzone instant win formula!

Helghast zombie mode.... :smileyindifferent:

Member
BabyCrabCake
Posts: 1
Registered: 02-22-2012

Re: Next Killzone instant win formula!

Hm, I like the Helghast zombie mode idea, make it multiplayer, online and local, like they had in KZ1, I MISS that so much... :/