Showing results for 
Search instead for 
Do you mean 
Reply
Member
LevTrin12
Posts: 482
Registered: ‎05-13-2009
0

Preliminary patch notes Patch 1.07

Hey all,

 

I know you want to be informed as much as possible. So I'm writing up the preliminary patch notes for Patch 1.07.

 

Please Note: this is subject to change and we don't know exactly when this will go live yet. I will inform you on that as soon as we can, but we are trying to roll this out in the first week of April.

 

Patch 1.07 Contents list:

 

Custom Games PHASE ONE for Clans and solo players  - Explanation below

 

Gameplay

 

  • Bullet Damage and Faster Aim ribbon now unlock correctly
  • Separate turn speeds for ADS on Primary weapons in Multiplayer
  • Increased Accuracy ribbon effectiveness has been lowered
  • Bullet Damage ribbon effectiveness has been lowered
  • The 3rd person revive beam now shows correctly
  • Bilgarsk Boulevard - preventing players getting stuck at spawn location
  • Akmir Snowdrift – fixed a problem where the speaker object can fall beneath a piece of geometry
  • Fixed a crash when joining a Guerrilla Warfare Clan match
  • Blood Gracht – Fix for a hang when the Recon ability was used

 

Functionality

 

  • Fixed a crash while joining a Warzone game
  • Player gets directed to multiplayer lobby when being kicked from game due to inactivity
  • Adjustments to reduce the server load


Exploit 

 

  • MAWLR Graveyard –Improved collision around one of the Capture and Hold locations
  • Kaznan Jungle – Added a blocker around a tree to prevent player to use tree to jump out of the level
  • Bilgarsk Boulevard  - Removed invisible collision of S&D objectives in Guerrilla Warfare
  • Bilgarsk Boulevard  - Prevent players from accessing an advantageous position (above the ISA Base) and climb out of the level

 

Single Player Campaign

 

  • Scrapyard Shortcut - Mobile Factory – Fixed a hang to a red Debug screen upon the user reaching the Jetpack Troopers


Menu

 

  • Added a “Mute all” button
  • Updated icons and text on the Medals statistics
  • Fixed clipped text for moderator messages
  • The Faster Reload ribbon now updates properly on the Personal statistics page
  • The Increased Accuracy ribbon now updates properly on the Personal statistics page
  • The Bullet Damage ribbon now updates properly on the Personal statistics page
  • Fixes a hang when accepting a squad invite on the final results screen of an online game
  • Fixed the Pause functionality in Botzone on the Class selection screen
  • "Squad menu" is changed to "manage players” in the menu

 

Move/Sharpshooter

 

  • Button configuration improvements - Swapped L1/L2 grenade and aim
  • Melee is now on the circle button
  • Multiplayer - Aim Lock will now time out after one second
  • Camera turn upped while using jetpack. Lowered for mounted weapons

 

Explanation of Custom Games

 

Custom Games will be rolled out in 2 patches. This one (1.07) and a future patch. We don't know when this will be yet.

 

PHASE ONE


Phase One of Custom Games gives players the option to create unranked games with the choice of:

  • Game Mode
  • Map
  • Missions (Warzone only)
  • Mission Time (Warzone only)
  • Invite Squad members
  • Invite Enemy Squad Leader

This gives players the ability to create private matches, and playing with and against friends or a rival clan for instance. People who don’t get an invite to these games won’t be able to join through matchmaking.

 

PHASE TWO


We still need to spec this out, so this is subject to change, but we are looking to add the options of choosing:

 

  • More configuration options for missions in Warzone and Operations
  • Adjustable kill count for Guerrilla Warfare
  • Configurable Unlocks (choose which one you want to play with)
  • Configurable Classes (choose which one you want to play with)
  • Configurable Weapons, Abilities, Skills, Ribbons
  • Friendly Fire On/Off
  • Brutal Melee On/Off

That's it for now!

 

Thanks,

Lev

Member
thebadnews
Posts: 311
Registered: ‎09-13-2008
0

Re: Preliminary patch notes Patch 1.07

[ Edited ]

 

Awesome!
I can wait to give KZ3 another shot! Very pleased that the "Different ADS sensitivity" is in 1.07.

 

Member
MD128
Posts: 58
Registered: ‎11-06-2008
0

Re: Preliminary patch notes Patch 1.07

[ Edited ]

When are you guys going to sort out the DLC map rotation?

 

I'd like to be able to vote for Salamun Market in the list with ALL of the other maps please :smileyhappy:

 

I'm guessing you will have resolved this by the time of the Steel Rain release? Hence the wait.

Member
sarvajit
Posts: 1,432
Registered: ‎12-18-2010
0

Re: Preliminary patch notes Patch 1.07

Some sweet changes are coming lev. Thanks btw

Member
MidnightOwl
Posts: 1,383
Registered: ‎03-06-2009
0

Re: Preliminary patch notes Patch 1.07

This all sounds great. 

 

Question though: will we be able to add bots to custom games and will players be able to switch factions?

 

Thanks!

Member
Littlegentleman
Posts: 815
Registered: ‎02-06-2011
0

Re: Preliminary patch notes Patch 1.07

Lev, I have mentioned before about the Move melee button being on "O" as an inaccessable gameplay button while moving around when using the sharpshooter.  Has this been acknowledged?  I believe we have offered some solutions for a fix to this as well, a few being swapping the function of "O" and the "MOVE" buttons.  Any word that this has been addressed?

Member
LevTrin12
Posts: 482
Registered: ‎05-13-2009
0

Re: Preliminary patch notes Patch 1.07

[ Edited ]

 


MidnightOwl wrote:

This all sounds great. 

 

Question though: will we be able to add bots to custom games and will players be able to switch factions?

 

Thanks!


 

The Player who made the game will be able to distribute players over both factions. Players can't jump ship themselves.

'No' to Bots.

 

Lev

Member
Alcaeus616
Posts: 408
Registered: ‎05-06-2010
0

Re: Preliminary patch notes Patch 1.07

Niiiiiiice! Good to see you guys care about our opinions!

 

We <3 you GG!!

Member
peephole303
Posts: 3,893
Registered: ‎01-25-2011
0

Re: Preliminary patch notes Patch 1.07

Bump

Member
MidnightOwl
Posts: 1,383
Registered: ‎03-06-2009
0

Re: Preliminary patch notes Patch 1.07

 


LevTrin12 wrote:

 


MidnightOwl wrote:

This all sounds great. 

 

Question though: will we be able to add bots to custom games and will players be able to switch factions?

 

Thanks!


 

The Player who made the game will be able to distribute players over both factions. Players can't jump ship themselves.

'No' to Bots.

 

Lev


 

Thanks Lev. A boy can dream...perhaps some day...

 

:smileysad: