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Member
Posts: 72
Registered: ‎04-08-2010
0

Re: Patch 1.12 Incoming!

Hi devs,

 

This patch looks great and I suggest to the next patch to increase the cooldown of the tactical radar and when it is used to scramble (marksman), it can be recognized on the radar. These are small changes that will make much difference.

Member
Posts: 1,240
Registered: ‎07-30-2011
0

Re: Patch 1.12 Incoming!

Incomingggggggg 1.12 epic fail patch! Now everyone can camp with their marksman without that annoying radar jam give away! Yay!!!!!!

Member
Posts: 79
Registered: ‎04-20-2010
0

Re: Patch 1.12 Incoming!

I had stated in a previous post that the scramble ability will give you away, but now the marksman will be even more of a problem since they can't be detected.

 

The setup should go back to the way it was in KZ2. Marksmans get Spot and Mark (Tactics) and Tacticians get scramble. This would make more sense since the Tactician should be the ECM/ECCM of the group.

 

Also, on maps like Akmir Snowdrift, you've got marksman shooting you clear across the map even if you are on a sniper. They know exactly where to snipe. I say give marksman tactics so you can find the pesky camping marksman a whole lot easier.

 

It's frustrating when you can't even get out of your base camp because you have 2-3 marksman sniping you as soon as you walk out the door.

Member
Posts: 546
Registered: ‎03-04-2011
0

Re: Patch 1.12 Incoming!

This patch fails, the warzone xp was good, but the turrets still suck, the battle pistol still isn't even 1 direct hit kill and the clan matches are further ruined by marksmen that are completely undetectable on radar and are nearly completely invisible. A bit overkill in a 2v2. Please change the optional scramble to an activatable ability, with cooldown and make it affect the whole abilty eg. the radar cover. This will make it possible for tacticians to find marksmen and make the scramble ability more skill and timing based instead of simply letting people get away with 1 kill matches. My final point is that if my whole squad disconnects involuntarily at the start of a clan match, that counts as a win to the other team and we lose a lot of rating as we are near the top of leaderboard.

Member
Posts: 188
Registered: ‎06-28-2011
0

Re: Patch 1.12 Incoming!


Ginrai wrote:

On Tuesday, September 6, Guerrilla will release patch 1.12 for Killzone 3. This patch introduces several community-requested changes to Killzone 3, including an adjustment to the Marksman’s scramble ability, better turrets for the Engineer, and an option to switch off Sixaxis-only actions for players with disabilities.

Here is the full list of changes included with patch 1.12:

 

CAREERS:

  • Changed Marksman’s scramble ability into an active ability – The marksman scramble ability now needs to be activated and deactivated via the d-pad, and has a cooldown period.
  • Increased tracking response for engineer turrets – The turn speed of turrets has been increased, allowing them to track players more easily.
  • Increased armor for engineer turrets (30%) - Turrets can still be destroyed by a single explosion from a grenade or missile launcher.

 

WEAPONS:

  • Improved StA-2 Battle Pistol - Detonation time for the StA-2 Battle Pistol’s grenade is shorter, and the damage it deals is more severe.

 

MAPS:

  • Added realtime projector to MP15 Radec Academy  – A realtime projector has been added to the theater room, projecting onto the large wall with two doors.

 

SOUND:

  • Toned down overly enthusiastic death screams – Aieeeeaaargh!

 

MATCHES:

  • Increased mission points in Warzone – There is more of an incentive to go after mission objectives now.
  • Doubled cooldown time on mortars – Cooldown time was increased from 30 to 60 seconds to avoid spamming the Search & Destroy mission area.
  • Fixed tournaments not ending as soon as one clan leaves.
  • Fixed clans being able to rejoin games that were already finished – Clans used these exploits to boost their game wins and climb the leaderboards.
  • Reduced wait time at end of the round – The wait time was brought down from 60 to 45 seconds.
  • Reduced pre-game wait time at end of the round – The wait time was brought down from 30 to 20 seconds.

 

INTERFACE:

  • Added menu option to disable Sixaxis-only actions – Sixaxis-only actions can now be switched off in the menu, so players only have to press ‘O’ to start an action. This will make Killzone 3 more accessible to disabled players.
  • Added map name to spawn screen – The map name can be seen in the top left, under the titles.

 

Enjoy,

 

Ginrai


For godsake Ginrai, tell us what community is this, because i have a bazooka right here, ready to shoot.

 

THIS community and the major of ppl active on kz3 wants:

 

1 - nerf on Marksman's(the camouflage, for sure)

2- nerf on Tactician

 

Simple that.

 

Think on what i posted here, make a poll, or whatever, and ull gonna see.

 

THANK YOU VERYMUCH

 

 

btw, funny avatar.

 

Member
Posts: 546
Registered: ‎03-04-2011
0

Re: Patch 1.12 Incoming!

Oh and I forgot to mention that if you do eventually sort out the marksman (making clan matches fun and exiting), either decrease the range, the cooldown or the time for the tactician's recon to restore balance.

Member
Posts: 55
Registered: ‎03-02-2011
0

Re: Patch 1.12 Incoming!

Wow you people are still complaining??

Be greatful for what you get.

Sheesh the marksmen is supposed to camp.. since its a sniping class.. you people need to quit being lttle sissies and quit complaining.. looks like youre trying to make it under powered..

 

and tactician have scrambler? LOL You know how many people play as tactician? My map would always be static'd out.

 

 

 

Anyways, great patch.

man I'm serious, people take things for granted way to much..

Member
Posts: 1,240
Registered: ‎07-30-2011
0

Re: Patch 1.12 Incoming!

[ Edited ]

Falte52 wrote:

Wow you people are still complaining??

Be greatful for what you get.

Sheesh the marksmen is supposed to camp.. since its a sniping class.. you people need to quit being lttle sissies and quit complaining.. looks like youre trying to make it under powered..

 

and tactician have scrambler? LOL You know how many people play as tactician? My map would always be static'd out.

 

 

 

Anyways, great patch.

man I'm serious, people take things for granted way to much..


..........?

 

Ohhh Marksman is meant to camp... nice nice, since he is sniping class? Oh yeah... camping in the corner with an ASSAULT RIFLE and MACHINE PISTOL... ohhh yes yes lol that is how i won many clan matches in this game, camping lol. The new patch is so great, now no one can detect me when i'm hiding in the corner lol!!!!

 

Tactician has scrambler? What in the world is this guy talking about? lol

 

BTW this my usless sec acc and you have neg KDR, hardly played the game so yeah.. lol

Member
Posts: 79
Registered: ‎04-20-2010
0

Re: Patch 1.12 Incoming!

[ Edited ]

The marksman's cloak ability was already adjusted a few patches ago and it's fine. But now that the scramble ability is an activated ability, the cooldown time for recon should be reduced to compensate for this. Ultimately speaking, marksman should have the recon ability and tacticians should have scramble.

 

The sta-2 battle pistol is a lot better than it used to be. It's mostly good at killing people grouped close together and clearing mines. It's not meant to be used all the time like a primary weapon. If you want a weapon like that, bring back the M-82's grenade launcher attachement (noob tube).

Member
Posts: 14
Registered: ‎05-23-2011
0

Re: Patch 1.12 Incoming!

Great Patch GG!!!!!

 

Love the Active Scramble, and buffed turrets.   Gives the engineer a more powerful feel.  The new Battle Pistol is great.  

 

Good Job.

 

Now, let's get one more Operations Map...don't you guys have an intern who is looking for something to do?  Maybe give him part of a campaign map to tinker with...??   Even a couple corridors off of Stahl's ship would do.