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Community Team
Posts: 366
Registered: ‎12-21-2006
0

Patch 1.12 Incoming!

On Tuesday, September 6, Guerrilla will release patch 1.12 for Killzone 3. This patch introduces several community-requested changes to Killzone 3, including an adjustment to the Marksman’s scramble ability, better turrets for the Engineer, and an option to switch off Sixaxis-only actions for players with disabilities.

Here is the full list of changes included with patch 1.12:

 

CAREERS:

  • Changed Marksman’s scramble ability into an active ability – The marksman scramble ability now needs to be activated and deactivated via the d-pad, and has a cooldown period.
  • Increased tracking response for engineer turrets – The turn speed of turrets has been increased, allowing them to track players more easily.
  • Increased armor for engineer turrets (30%) - Turrets can still be destroyed by a single explosion from a grenade or missile launcher.

 

WEAPONS:

  • Improved StA-2 Battle Pistol - Detonation time for the StA-2 Battle Pistol’s grenade is shorter, and the damage it deals is more severe.

 

MAPS:

  • Added realtime projector to MP15 Radec Academy  – A realtime projector has been added to the theater room, projecting onto the large wall with two doors.

 

SOUND:

  • Toned down overly enthusiastic death screams – Aieeeeaaargh!

 

MATCHES:

  • Increased mission points in Warzone – There is more of an incentive to go after mission objectives now.
  • Doubled cooldown time on mortars – Cooldown time was increased from 30 to 60 seconds to avoid spamming the Search & Destroy mission area.
  • Fixed tournaments not ending as soon as one clan leaves.
  • Fixed clans being able to rejoin games that were already finished – Clans used these exploits to boost their game wins and climb the leaderboards.
  • Reduced wait time at end of the round – The wait time was brought down from 60 to 45 seconds.
  • Reduced pre-game wait time at end of the round – The wait time was brought down from 30 to 20 seconds.

 

INTERFACE:

  • Added menu option to disable Sixaxis-only actions – Sixaxis-only actions can now be switched off in the menu, so players only have to press ‘O’ to start an action. This will make Killzone 3 more accessible to disabled players.
  • Added map name to spawn screen – The map name can be seen in the top left, under the titles.

 

Enjoy,

 

Ginrai

Member
Posts: 128
Registered: ‎03-06-2011
0

Re: Patch 1.12 Incoming!

YAY! WINNING!!!

Member
Posts: 161
Registered: ‎02-24-2009
0

Re: Patch 1.12 Incoming!

A decent patch but unfortunately far too late for most people.

Member
Posts: 72
Registered: ‎04-08-2010
0

Re: Patch 1.12 Incoming!

Great job Ginrai. Thanks!

To be perfect just missing a smoke grenade!

Member
Posts: 393
Registered: ‎05-28-2011
0

Re: Patch 1.12 Incoming!

Yeah, good patch, now only the lagging needs to be sorted out.

Member
Posts: 88
Registered: ‎03-30-2009
0

Re: Patch 1.12 Incoming!

Excellent patch, really pleasing list of fixes. If only this had come out 2 or 3 months ago!

Highlighted
Member
Posts: 4
Registered: ‎03-04-2011
0

Re: Patch 1.12 Incoming!

Good job GG!! But can you PLEASE tell when you will fix the squad chat? If there are more of 4 members in your team the voice chat suddenly works really really bad. Can you fix it??

Member
Posts: 80
Registered: ‎03-29-2011
0

Re: Patch 1.12 Incoming!

Yummm This patch is real meaty!  Well worth the wait  

 

Thanks for the continued support GG

 

Member
Posts: 40
Registered: ‎01-07-2011
0

Re: Patch 1.12 Incoming!

and sentry drone will sometime kill players in les than 1 second?because sometime sentry drone kills me and my friend(and teammates) in less than 1 second and sometime normal or they didn't kill us but how can you explaine sentry drones have sometime power to kill someone in less than 1 second?

Member
Posts: 320
Registered: ‎02-11-2011
0

Re: Patch 1.12 Incoming!


Ginrai wrote:

  • Changed Marksman’s scramble ability into an active ability– The marksman scramble ability now needs to be activated and deactivated via the d-pad, and has a cooldown period.

I hope this means that until the Marksman activates Scramble, he is visible on radar.